Here’s a multi-year research project that resulted in an IEEE journal publication on headphone simulation of speaker systems, where the ultimate goal is to exactly duplicate the experience of listening…
Posts published in August 2023
To create a High-Fidelity virtual acoustic environment using headphones, it is absolutely necessary to compensate for the headphone response, which varies considerably between different headphone models. To make things trickier,…
Imagine you want to render the illusion of a virtual sound object on headphones and be able to control its direction in real-time. A straightforward way to do it is…